GE Neuro

Over the summer of 2015 I was contracted with Kite and Lightning to help create materials and material effects for their VR experience GE Neuro, a short visual/music journey through the mind of an Artist. During that time I focused mainly on a portion of the experience where you flew along side brain neurons. I was responsible for the creation of the neuron material, and the blueprints that activated the neurons that would have to sync to music. I also worked on some other material effects and a few particle systems present in the experience.

The experience is playable for free on the Oculus share page if you are curious