Oculus First Contact

*Currently WIP* More updates coming soon!

This project launched with the Oculus Touch Controllers in December 2016. As the VFX artist on the project I was responsible for a variety of tasks from rocket trails to magic orbs. The most complicated aspects involved creating a modular 3D printer that could generate a grid of cubes based off of 3D noise data, and a large finale at the end of the experience that required the entire environment to dre-rez into nothing.